n
2012-09-05 06:15:42 UTC
winXP:
DataCrash Explanation" - Fatal Error
Found unexpected '{' while parsing class "CPointList" in file "C:\WINDOWS\TEMP\LIO80C1.TMP:Active Paths:Point".
ReadCustomProperties was likely overridden without calling through to the base class for unhandled properties
---OR---
"DataCrash Explanation" - Fatal Error
Found unexpected '{' while parsing class "CSpawnableCannedEntity" in file
"C:\WINDOWS\TEMP\Lio1AC.tmp:Activity:Group:Thing to Generate".
ReadCustomProperties was likely overridden without calling through to the base class for unhandled properties
=====
win7:
"DataCrash Explanation" - Invalid class type
Tried to use an unknown class "Array" for a "Activity" (CAIBase). Last file opened = "C:\Users\Admin\AppData\Local\Temp\Lio53BF.tmp"
---OR---
"DataCrash Explanation" - Invalid class type
Tried to use an unknown class "COvalGenltID=0x0A15c" for a "Area" (CGeneratorArea). Last opened file = "C:\Users\Admin\AppData\Local\Temp\Lio1F67.tmp:Activity"
i managed to extract what seems to be the "script file" (Temple District.zax) and it has over 2000 lines of code, a snippet of which is listed below:
CLayerSaveData
{
Dynamic Properties=1
{
Point of interest affiliation=Interface/World Map/Barcelona
}
Custom Map Properties=
Music Mix=CMusicMixerData
{
Num Seconds To Switch=5
Full Mix Song=Wilderness/MX_WEST_WILD_MED.ogg
Med Mix Song=Main Menu/Main Menu.ogg
Ambiant Song=1 Barcelona/AMB_templeDis.ogg
}
Width=4608
Height=3840
Action Queue=CActionQueue
{
Items=Array
{
Item Count=0
}
}
Suggested Num Players=4
Max Players=No Limit
Default Game Type=QuestMode
Allowable Games=
Has Begin Been Called=0
Map Description=Barcelona Temple District
First Fire Action=
First Load Action=
View Position=1873.000000,455.000000
Int View Position=1873,455
Partial File Name=1 Barcelona/Temple District
Team Info=Array
{
Item Count=1
Team Info=CTeamInfo
{
Spawn Point Name=start here
Re-Spawn Point Name=
Model Type=!Unknown Model
}
}
Ambient Sounds=Array
{
Item Count=0
}
Shake Time=0
Max Shake Time=0
Pixels To Shake=CLengthEnvelope
{
Start Value=0
End Value=0
Speed=0
Ending Behavior=Stop at end
Current Value=0
Using Start=1
Direction=1
}
Last Shake Delta=0.000000,0.000000
Active Paths=
Path Data=CWayPointMap
{
MinDistBetweenWayPoints=20
MaxDistToConnect=39
}
Monitor=CUpdateMonitorList
{
Monitor List=Array
{
Item Count=0
}
}
Disable AutoMap=0
Left AutoMap Clipping=Left UnClipped
Top AutoMap Clipping=Top UnClipped
Right AutoMap Clipping=Right UnClipped
Bottom AutoMap Clipping=Bottom UnClipped
AutoMap X Offset=0
AutoMap X Scale=0
AutoMap Y Offset=0
AutoMap Y Scale=0
Max Allowed To Roam Anywhere=1
Allowed To Roam Anywhere=0
Tree List=CSortList2D
{
Level Part=CEntityBase
{
Name=
Child List=
Visible=1
Collideable=1
Half Height=0
Full Height=1
Tries To Collide=0
Has Hit Points=0
Stationary=1
Active=1
Is Temporarily Excluded=0
Is Marked For Deletion=0
Activity=Array
{
Item Count=0
}
Category=
Team Number=Nutral
Used In=QuestMode
Current Target=
Publisher=
Model=Environments/Rethgorad/Town/Cathedral
Position X=-35
Position Y=878
Rendering Height=0
Rendering Height Float=0
Cur Sequence=Idle
}
Level Part=CEntityBase
{
Name=
Child List=
Visible=1
Collideable=1
Half Height=0
Full Height=1
Tries To Collide=0
Has Hit Points=0
Stationary=1
Active=1
Is Temporarily Excluded=0
Is Marked For Deletion=0
Activity=Array
{
Item Count=0
}
Category=
Team Number=Nutral
Used In=QuestMode
Current Target=
Publisher=
Model=Environments/Rethgorad/Town/WallHighLong/WallHighLong E
Position X=179.595
Position Y=56.5889
Rendering Height=0
Rendering Height Float=0
Cur Sequence=Idle
}
i haven't dabbled in C or C++ ever and i am familiar with java. can anyone recognize this? and how can i edit it to prevent similar crashes in the future?
thanks!