Question:
list and briefly explain the tasks of each phases of sdlc?
ainee
2007-07-18 03:01:46 UTC
list and briefly explain the tasks of each phases of sdlc?
Seven answers:
Joe_Young
2007-07-18 03:06:46 UTC
ainee try this link



http://www.google.co.uk/search?hl=en&q=explain+the+tasks+of+each+phases+of+sdlc&meta=
Seshi C
2007-07-18 05:55:15 UTC
Ah yes.. Software Development Life-Cycle??



Well there are many different SDLC models, but i'll just tell you about the most basic and well-known one of all (which is getting pretty old-school these days) and that is the "Waterfall" sdlc model.



I'll get to why it's called waterfall later on, but it basically has 5 phases:



1: Analysis -

This is where you analyse the need to build software. Also develop a business model/plan. Also you have to collect all the user requirements here, and make sure you have all the information to know why you need to build the software, how is the software going to help, and what the potential users are expecting.



You should at the very least have an abstract interaction diagram modelling how the user interacts with the system and how the entities inside the system interact with each other and what entities contain what information.



2: Design -

This is where you basically do everything before you sit down and start to code. E.g. psuedo algorithms, detailed design of the entities and if you are using a database, all the tables, realtions, datatypes etc... Documentation wise, you should have a lot of entitiy relationship diagrams, state-chart diagram and some other one that i can't quite remember which models how each function in your software talks to other functions (similar to a state-chart but shows a timeline).



3: Construction -

The fun part. This is where you actually sit down in front of a computer and write code, and write more code and then a bit more and then...... wait for it........... write some more code!!! Basically you construct the code that realises all the design work you did in the previous phase. At this stage you shouldn't really have to think about a lot of programming challenges as you should have designed highly cohesive entities in your design and should be easy to code (in theory anywayz)...



4: Testing -

This is where you test your code after construction. and fix what that needs to be fixed.



5: Implementation -

This is where you deploy your product into the REAL world not the test environment, where REAL world users will start using it (hopefully :P).



This is called a waterfall model because it's basically a one way ride of the top of the cliff (e.g. top of the cliff being phase 1) This is why it really old-school now as well... It just doesn't really work well for big projects. Most lifecycle models in use borrow the phases from the waterfal sdlc but the phases of the new models overlap and take more of an incremental and iterative approach.
anonymous
2014-08-29 21:20:08 UTC
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jerriel
2007-07-18 03:22:32 UTC
Do you mean of SDLC Software Development Life Cycle?

http://www.stylusinc.com/Common/Concerns/SoftwareDevtPhilosophy.php

http://en.wikipedia.org/wiki/Software_development_process



Or System Development Life Cycle?

http://www.computerworld.com/developmenttopics/development/story/0,10801,71151,00.html

http://en.wikipedia.org/wiki/Systems_Development_Life_Cycle
renae
2016-09-20 00:55:31 UTC
I often end up asking the same question on other sites
nuwa
2007-07-18 03:07:53 UTC
Systems Development Life Cycle (SDLC) or sometimes just (SLC) is defined by the U.S. Department of Justice (DoJ) as a software development process, although it is also a distinct process independent of software or other Information Technology considerations. It is used by a systems analyst to develop an information system, including requirements, validation, training, and user ownership through investigation, analysis, design, implementation, and maintenance. SDLC is also known as information systems development or application development. An SDLC should result in a high quality system that meets or exceeds customer expectations, within time and cost estimates, works effectively and efficiently in the current and planned information technology infrastructure, and is cheap to maintain and cost-effective to enhance. SDLC is a systematic approach to problem solving and is composed of several phases, each comprising multiple steps:



The software concept - identifies and defines a need for the new system

A requirements analysis - analyzes the information needs of the end users

The architectural design - creates a blueprint for the design with the necessary specifications for the hardware, software, people and data resources

Coding and debugging - creates and programs the final system

System testing - evaluates the system's actual functionality in relation to expected or intended functionality.

1. Implementation 2. Testing 3. Evaluation or

1. Feasibility Study 2. Analysis 3. Design 4. Development 5. Implementation 6. Maintenance or

1. Feasibility Study 2. Analysis 3. Design 4. Implementation 5. Maintenance or

1. Feasibility Study 2. Analysis 3. Design 4. Development 5. Testing 6. Implementation 7. Maintenance or

1. Analysis (including

Feasibility Study) 2. Design 3. Development 4. Implementation 5. Evaluation or

1. Feasibility Study 2. Analysis 3. Design 4. Implementation 5. Testing 6. Evaluation 7. Maintenance



The last row represents the most commonly used Life Cycle steps (used also in AQA module exams).



Contents [hide]

1 The 'Systems Life Cycle' (UK Version)

2 Systems Development Life Cycle: Building the System

2.1 Insourcing

2.2 Selfsourcing

2.3 Prototyping

2.4 Outsourcing

3 References

4 External links







[edit] The 'Systems Life Cycle' (UK Version)

The SDLC is referred to as the Systems Life Cycle (SLC) in the United Kingdom, whereby the following names are used for each stage:



Terms Of Reference — the management will decide what capabilities and objectives they wish the new system to incorporate;

Feasibility Study — asks whether the managements' concept of their desired new system is actually an achievable, realistic goal, in-terms of money, time and end result difference to the original system. Often, it may be decided to simply update an existing system, rather than to completely replace one;

Fact Finding and Recording — how is the current system used? Often questionnaires are used here, but also just monitoring (watching) the staff to see how they work is better, as people will often be reluctant to be entirely honest through embarrassment about the parts of the existing system they have trouble with and find difficult if merely asked;

Analysis — free from any cost or unrealistic constraints, this stage lets minds run wild as 'wonder systems' can be thought-up, though all must incorporate everything asked for by the management in the Terms Of Reference section;

Design — designers will produce one or more 'models' of what they see a system eventually looking like, with ideas from the analysis section either used or discarded. A document will be produced with a description of the system, but nothing is specific — they might say 'touchscreen' or 'GUI operating system', but not mention any specific brands;

System Specification — having generically decided on which software packages to use and hardware to incorporate, you now have to be very specific, choosing exact models, brands and suppliers for each software application and hardware device;

Implementation and Review — set-up and install the new system (including writing any custom (bespoke) code required), train staff to use it and then monitor how it operates for initial problems, and then regularly maintain thereafter. During this stage, any old system that was in-use will usually be discarded once the new one has proved it is reliable and as usable.

Use - obviously the system needs to actually be used by somebody, otherwise the above process would be completely useless.



[edit] Systems Development Life Cycle: Building the System

All methods undertake the seven steps listed under insourcing to different degrees:





[edit] Insourcing

Insourcing having IT specialists within an organization to build the organization’s system by





Planning – establishing the plans for creating an information system by



Defining the system to be developed – based on the systems prioritized according to the organization’s critical success factor (CSF), a system must be identified and chosen

the project scope – a high level of system requirements must be defined and put into a project scope document

Developing the project plan - – all details from tasks to be completed, who completed them and when they were completed must be formalized

Managing and monitoring the project plan – this allows the organization to stay on track, creating project milestones and feature creeps which allow you to add to the initial plan

Analysis – the users and IT specialists collaborate to collect, comprehend, and logistically formalize business requirements by

Gathering the business requirements' – IT specialists and knowledge workers collaborate in a joint application design (JAD) and discuss which tasks to undertake to make the system most successful

Analyzing the requirements – business requirements are prioritized and put in a requirements definition document where the knowledge worker will approve and place their signatures

Design – this is where the technical blueprint of the system is created by

Designing the technical architecture – choosing amongst the architectural designs of telecommunications, hardware and software that will best suit the organization’s system and future needs

Designing the systems model – graphically creating a model from graphical user interface (GUI), GUI screen design, and databases, to placement of objects on screen

Development – executing the design into a physical system by

Building the technical architecture – purchasing the material needed to build the system

Building the database and programs – the IT specialists write programs which will be used on the system

Testing – testing the developed system

Write the test conditions – test conditions are conducted by comparing expected outcomes to actual outcomes. If these differ, a bug is generated and a backtrack to the development stage must occur.

Implementation – the systems are placed and used in the actual workforce and

The user guide is created

Training is provided to the users of the system - usually through workshops or online

Maintenance – keeping the system up to date with the changes in the organization and ensuring it meets the goals of the organization by

Building a help desk to support the system users – having a team available to aid technical difficulties and answer questions

Implementing changes to the system when necessary.



[edit] Selfsourcing

Selfsourcing having knowledge workers within an organization build the organization’s system



Align selfsourcing applications to the goals of the organization – All intentions must be related to the organization’s goals and time management is key.

Establish what external assistance will be necessary – this may be where an IT specialist in the organization may assist

Document and formalize the completed system created for future users –

Provide ongoing support - being able to maintain and make adjustments to the system as the environment changes..



[edit] Prototyping

Prototyping creating a model, which displays the necessary characteristics of a proposed system



Gathering requirements – these requirements will be stated by the knowledge workers as well as become apparent in comparison with the old or existing system

Create prototype of system – Confirm a technically proficient system by using prototypes and create basic screen and reports

Review by knowledge workers - create a model of the system that will be analyzed, inspected and evaluated by knowledge workers who will propose recommendations to have the system reach its maximum potential

Revise the prototype – if necessary

Market the idea of the new system – use the prototype to sell the new system and convince the organization of the advantages of switching up to the new system



[edit] Outsourcing

Outsourcing having a third party (outside the organization) to build the organization’s system so expert minds can create the highest quality system by.



Outsourcing for development software -

Purchasing existing software and paying the publisher to make certain modifications and paying the publisher for the right to make modifications yourself

Outsourcing the development of an entirely new unique system for which no software exists

Selecting a target system – make sure there is no confidential information critical to the organization that others should not see. If the organization is small enough, consider selfsourcing

Establish logical requirements - IT specialists and knowledge workers collaborate in a joint application design (JAD) and discuss which tasks to undertake to make the system most successful to gather business requirements

Develop a request for a proposal – a request for proposal (RFP) is created and formalized. It includes everything the home organization is looking for in the system and can be used as the legal binding contract

Evaluate request for proposed returns and choose a vendor amongst the many who have replied with different prototypes

Test and Accept a Solution – the chosen system must be tested by the home organization and a sign-off must be conducted

Monitor and Reevaluate – keep the system up to date with the changing environment and evaluate the chosen vendor’s ability and accommodate to maintain the system
annis
2016-08-24 13:04:18 UTC
Interesting question!


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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