Question:
Blender: Can i make a cylinder follow a bezier curve?
tlmesi
2010-01-11 16:03:59 UTC
i'm making a track for a ball to mess with the physics and stuff, so i wanted to use the bezier curves and make a cylinder bend with it so ift its like a U shaped curve the cylinder would bend that way.
Is there a way to do this or something similar??? In blender of course
Three answers:
The Walster
2010-01-11 16:24:30 UTC
Create your bezier curve and in it's 'curve and surface' menu activate the tab marked '3D' (which makes it like a path) return to object mode and create a bezier circle (it doesn't matter where it's placed) scale it to the size you want your cylinder to be and give it a unique name. Go back into your bezier curve and type the name you've just given to the circle into the tab marked 'BevOb:' (again in the 'curve and surface' menu). Hey presto a nice cylinder that follows your curve!



You can alter the resolution of your tube by playing with the 'DefResolU:' value and you can still make any adjustments you want to the original bezier curve and the cylinder will follow them.



Tip: If you need to adjust the scale of your cylinder do it in edit mode of your bezier curve not object mode to keep the correct proportions.



Hope this helps.
?
2016-10-15 03:23:06 UTC
Blender Bezier Curve
disbrow
2016-11-08 01:10:49 UTC
They curve because of the fact they often will orbit the Earth. on an analogous time as though they went as we communicate up they might ought to make a pointy ninety turn whilst they attain the altitude they'll orbit at, which isn't available. whilst going to the Moon they might make an orbit around the earth to 'slingshot' them in direction of the Moon. Going as we communicate to the Moon without an Earth orbit might have taken too a lot gas.


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