Question:
taking to much time to render in 3ds max?
?
2013-01-13 06:14:09 UTC
Hi i want to make a show-reel for my school when i'm rendering my animation of 500 frames it's taking to much time to render in 3ds max like 5 to 6 hours to render so is there any way i can make my render faster,please help,THANK YOU

My Rig
AMD phenom 2
8GB DDR3 ram
ati radeon 5770hd 1GB DDR5
Five answers:
2013-01-13 06:19:06 UTC
Reduce the number of polygons and segments. Heavy material and lighting will also make the renderng process slow.
3DSMaxinator
2013-01-13 07:13:13 UTC
It really depends on what renderer your using. Mental Ray, Vray and many of the heavy hitters of photorealism like these will be slow rendering especially if you have lots of gloss, reflections and refractions. I recently had to do tests to figure out which renderer gives great quality with a lower render time, i found that (depending on the project) Cebas Final Render, Krakatoa and default scanline renderer give decent quality while dropping render times to a very low time. This was especially the case when rendering things that reflected (glass, mirrors, oceans). Also it is advised to render to image sequences (png, Pjg, Tif)rather than avi, mov, etc and put them together in After Effects or something similar. Don't worry. It's not really your system at all though. The higher you have your quality settings, the longer it takes to calculate a single frame. I'm currently working with a guy who is just rendering a single frame and it's estimated time in the render window is 2 WEEKS!. I was like dang! Thats too long, but he has his settings so high and more gloss and advanced lighting in his scene than an epic movie, and this is all for a still image. If you want to render at 1080 try using default scanline. No matter what renderer you use though, you may have to change the material to the said renderers material list. The way around that is to just use default scanline materials while using other renderers. Click the unlock button next to the renderer button before changing renderers and this will keep your material rendering to scanline. You may also use it the opposite way, choose Vray, Mental ray, Final render, Etc materials while using default scanline.
?
2016-12-03 02:06:18 UTC
i'm no longer a 3ds max individual, yet i do use maya autodesk, and its precisely the same. based on the quantity of ingredient in the physique, and factors like textile, glass and textures will dramatically decelerate your rendering time. it particularly is why many human beings smash the scenes up with distinctive cameras and render them seperately, they take much less time. x
?
2016-05-10 14:02:59 UTC
Professional 3D Design Animation - http://3dAnimationCartoons.com/?hOfy
WIMDESIGNS
2013-01-13 06:24:05 UTC
Use low render sittings and for an animation i think about 720x480px size will look good.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
Loading...