Question:
I am trying to start programing games how should I start?
?
2013-03-01 08:18:53 UTC
I know this question is dumb as hell. I want to start programming games but how should I start which software which program. people sometimes recommended using game maker for the first step but others say game maker is nothing like programming and I should use java. and others say java is a waste of time and I should go directly to an actual game engine like unity. I am kinda lost and I know programming games takes an eternity to even program a half hour game and is something extremely difficult but I am quite patient and ambitious. I am only 14 and I am good at animating and drawing and I wrote a 290 page novel. I don't know what it is I just love creating things ever since I was a child.
p.s. I am not planning to make amazing 3d games with play station ten billion graphics. I'll start with minor things and hope the god I one day make it to that level. and sorry for the language mistakes English is my second language and I still have some loose screws.
Three answers:
speedy3517
2013-03-01 13:00:38 UTC
You mentioned animating and drawing, that makes me think of Flash. Java is good to start learning basic programming, but doing graphics with it is a pain. Game maker is good if you want to focus more on game design than game mechanics. Game engines like Unity and Unreal are more for 3D applications and I would not recommend those for someone with no programming experience.
ASUGRAD
2013-03-02 09:57:48 UTC
You are very intelligent in this inquiry for such a young age. Game programming is within the realm of 3D graphics programming. The common standard is OpenGL, and many programmers use C++. I work with Qt C++ graphics experts.

http://www.cprogramming.com/tutorial/opengl_introduction.html



Such graphics programming also applies to medical imaging or animation and GIS (map software). So you just happened to focus on one of the most exciting and advanced aspects of modern programming that is in extreme demand.



So start with that website. Learn C++ by the end of HS and you will be on your way. There are many C++ tutorials like the one I sent you. There are other websites for OpenGL. It might be difficult at first, but you can get used to the code if you put time into it. Most likely a HS teacher will be more than willing to help you if you show them your research. There is also a lot of help on the forums.



I work with Qt C++ programmers for medical device graphics as a software tester. I've been burying myself in the details of Qt and C++ for graphics. It's fun research, and I get paid lot.



Your enthusiasm for writing can also give you an advantage in programming jobs. Many programmers don't like to write. So if you learn advanced technical writing with programming, you will be in even more demand. Learn UML and how to document requirements, software design, database structures, etc.



I'd recommend listening to the Halo soundtrack while doing the coding. I do. LOL.

http://www.youtube.com/watch?v=1DB4PvAGoIM
?
2016-08-10 14:05:48 UTC
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