Question:
I want to start programming good games from scratch. and I need recommendations on where to start for ex...?
?
2008-06-30 14:14:52 UTC
I don't necessarily want to program games that have top of the line graphics such as those found in ps3 or XBox 360 and such. but games with graphics at least as the zelda games on nintendo handhelds or nintendo 64 games. I want to use C++, but i read a recommendation somewhere that those looking to program games should start with OpenGl. So now I am asking where should I start what programming languages and so on.
Six answers:
He_Who_Shall_Not_Be_Named
2008-06-30 14:36:50 UTC
I started with C++ with a book called "Beginning C++ Game Programming" By Michael Dawson. I learned all kinds of useful commands. If you wanted to really get to know computer languages, start with C. Then, learn C++ and then Visual C++. C is very basic and makes a good foundation. I heard that a popular programming language being used in gaming is Java. Maybe you should look into that. Good luck with your search.
?
2016-09-08 11:49:30 UTC
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runFunning
2008-06-30 14:50:16 UTC
I use java.



Mainly because C++ has "cheats" that make it very fast and also very bug prone ( not to mention evil as heck to find ).



With today's multiprocessor computers it is much easier to write a multithreaded program that can scale to future systems using java... of course this is my opinion and others I'm sure will have different opinions.



That being said, java is a difficult language to learn as a first language. I would have to recommend something like C to start and then move up to enterprise class languages like C++ and Java.



Good luck. Can't wait to see what you can do.



PS I learned languages in this order ( not that I'm recommending it, just my Hx ):

GW-Basic

C

Visual Basic

C++

Java

Assembly
anonymous
2008-06-30 15:13:25 UTC
I would start a bit simpler than 3D. Start with 2D and something like PyGame and get the basics of working with animation, collision detection, sprites, etc.



Then, start learning C++ and OpenGL.
anonymous
2008-07-02 14:45:26 UTC
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anonymous
2008-06-30 14:21:14 UTC
Start in C++ then you move over to OpenGL or DirectX both well use librarys that plug into C++.


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