Question:
Which is better Autodesk 3Ds Max 9 or Autodesk Maya 8?
anonymous
1970-01-01 00:00:00 UTC
Which is better Autodesk 3Ds Max 9 or Autodesk Maya 8?
Eight answers:
Paul
2015-07-06 16:10:35 UTC
3D Animation and Visual Effects:



Maya; $125/month

http://autodesk.com/products/autodesk-maya



Low-Cost Alternative:



Blender; $0 or $10/month

http://blender.org



As a hobbyist, freelancer, or small to medium sized studio you can use Blender as a low-cost alternative to Maya ($125/month), ZBrush ($800), and After Effects ($20/month).



Blender Cycles Reel 2015

http://youtube.com/watch?v=wDRTjzLNK0g
mhrhashemi
2007-01-01 21:27:57 UTC
Both them are great soft wares, but there are some differences in which you can choose the best of yours:



1- Maya needs very highest hardware to work. You should use an expensive VGA card using rendering accelerator. 3dsMax can work on any type of temporary computers.

2- Maya has a very complete toolbox for accurate natural simulations like flow and liquid. 3dsMax does not.

3-Rendering and material in Maya is much more complicated than 3dsMax.

4- As a modeling software they are almost the same.

5- 3dsMax is a great sodtware for all purposes. Maya is specialy designed for animators and real visual effects.
punkstjimmy
2007-01-01 16:31:38 UTC
I use 3ds Max, it's quite good but i havn't used anything else to compare it with. I found it fairly easy to get to grips with, and i have no clue about animation.
Marilyn
2016-05-10 21:20:59 UTC
Incredible 3D Animation Software : http://3dAnimationCartoons.com/?jaYJ
manc1999
2007-01-04 05:01:37 UTC
Autodesk 3Ds Max nine is cool and pretty easy to use if you already have experience in this area...
2007-01-02 09:30:27 UTC
3ds max 9 is brilliant, the main feature i like about it is that it can handle large scenes with large polygon count.
ITguru
2007-01-01 21:46:55 UTC
Both are good. Depends on you how you wanna use them. Usually 3D max is used in gaming industry and maya is used in entertainment industry.
Souvik
2007-01-01 14:35:04 UTC
Autodesk 3Ds Max 9 is much more better from all the aspect.As i'm a Multimedia Prof. I always refur 3Dmax9

The description about both software below:

Autodesk Inc. has launched Autodesk Maya 8 and 3ds Max 9. Both Maya 8 and 3ds Max 9 will be showcased at the Autodesk booth #1706 at SIGGRAPH 2006, August 1–3, 2006, at the Boston Convention Center.



Commenting on Maya 8, Marc Petit, Autodesk’s media & entertainment vp, said, “3D artists are tackling some overwhelming challenges right now, such as dealing with huge, increasingly complex data sets while moving to next-generation game development platforms and having to deliver even more photo-realistic imagery. Teams are getting bigger and require sophisticated collaboration and data management tools. Autodesk Maya 8 addresses these production hurdles by combining a flexible platform with a highly optimized software core, boosting productivity and improving pipeline efficiency.�



Maya 8 offers a combination of 64-bit support, multithreading and algorithmic optimizations that enable artists to load massive datasets and interact with them more efficiently. Key areas of the software, including skinning, draw tessellation, and subdivided polygon proxy meshes, have been multi-threaded to scale with the number of processors or cores available.



Maya 8 offers a host of productivity advancements, particularly for modeling and texturing. The Transfer Polygon Attributes feature enables modelers to transfer UVs, color per vertex (CPV), and vertex position information between surface meshes of differing topologies. This is particularly useful when working with two different versions of an object or character, e.g. one that is high-resolution and one that is low-resolution. In addition, new and improved workflows and tools such as Polygon Bridge, multiple edge loop insertion and enhanced UV layout help maximize productivity for the most common tasks.



Maya 8 enables artists to better manage data when using multiple 2D and 3D packages within the production pipeline. This is achieved through application programming interface (API) extensions, enhancements to Autodesk FBX file exchange technology, the addition of interchangeable geometry caching between Maya and Autodesk 3ds Max animation software, and new interoperability with Autodesk Toxik collaborative compositing software.



Maya 8 features include:

64-bit support for Windows and Linux

Scalable multithreading to improve performance on multiprocessor systems

Ability to override viewports with a user-defined renderer, such as a game engine

Optimized mental ray 3.5 core for superior rendering performance and memory usage

Polygon Bridge and Transfer Polygon Attributes

Support for high dynamic range (HDR) and floating-point images

Support for interactive viewing of native and custom mental ray shaders

Improved Autodesk FBX plug-in to provide tighter integration between Maya and applications such as 3ds Max and MotionBuilder

Interchangeable geometry cache between Maya and 3ds Max, allowing for the exchange of complex data between the two packages

Export of render layers to Autodesk Toxik software’s database



For a complete list of new features in Maya 8, please visit http://www.autodesk.com/maya.



Autodesk anticipates that Maya 8 will be available in English in August 2006, and in additional languages in the future. The 64-bit version of Maya 8 will be supported on Windows and Linux. The 32-bit version will be supported on Windows, Linux and Mac OS X. For a complete list of supported operating systems, visit www.autodesk.com.maya.



Autodesk will sell Maya 8 for $1,999 for Maya Complete (Standalone) and $6,999 for Maya Unlimited (Standalone). The upgrade price from Maya 7 Complete to Maya 8 Complete is $899, and the upgrade price from Maya 7 Unlimited to Maya 8 Unlimited is $1,249.



In regards to 3ds Max 9, Petit said, “With Autodesk 3ds Max 9, we’ve focused on addressing the challenges our customers face when working with larger amounts of complex data, as well as scaling to bigger production teams. Digital artists using 3ds Max 9 will gain improvements in core performance, productivity and pipeline efficiency. 3ds Max 9 enables artists to manage the increasing complexity of 3D data sets characteristic of next-generation game, film, broadcast and design development.�



3ds Max 9 software’s 64-bit architecture makes it easier to work with the huge datasets required for next-generation digital content creation. Rendering is also greatly improved with the mental ray 3.5 rendering core.



Autodesk 3ds Max 9 features include:

A layered blending system that can be added to custom rigs and controllers within 3ds Max

Optimizations in wireframe and edge display, enabling faster feedback within the viewport

XAF files that can be saved and loaded onto bipeds, allowing for easy transfer of information to and from custom rigs

Enhanced hair and cloth, including the ability to style hair in the viewport

Improved file referencing and tracking of work-in-progress assets

Point cache 2, which allows artists to bake mesh deformations into a file for faster rendering

Improved compatibility with Autodesk Maya via the FBX file format



For a complete list of new 3ds Max 9 features, visit www.autodesk.com/3dsmax.



Autodesk anticipates that 3ds Max 9 will be available in English in Oct. 2006, and in additional languages in the future. 3ds Max 9 will sell for $3,495 with an upgrade costing $795.



Autodesk Inc. is a Fortune 1000 company. With seven million users, Autodesk is the world's leading software and services company for the manufacturing, building, infrastructure, wireless data services and media and entertainment fields. Autodesk’s solutions help customers create, manage and share their data and digital assets more effectively. Founded in 1982, Autodesk is headquartered in San Rafael, California. For additional information, visit www.autodesk.com .


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