i've got faith lots of them are made with C. it quite is very almost continually thinking that text cloth based video games have a bent to be older. If i replaced into as quickly as going to place in writing one i've got faith i'd use Java in spite of the undeniable fact that it extremely is thinking that i like java. you will do one in perl that are extremely available in spite of the undeniable fact that perl is a scripting language. Which way it is no longer compiled till that's administered. it is beautiful rapid and available to benefit wisdom of. you will additionally be in a position of persist with it to any OS. With C it must be recompiled for diverse os's in spite of the undeniable fact that there according to possibility differeneces.
jplatt39
2012-05-24 05:07:17 UTC
Perl and python come to mind. They are usually installed on your system already. Don't use a compiled language or a graphical one until you have some knowledge of programming. Oh, and while you're at it look at this language:
http://scratch.mit.edu
You would hopefully download it from your repository but it's quite good. I'm told it's been used in Harvard Introductory programming classes.
anonymous
2012-05-24 00:26:25 UTC
Common Lisp and C are both good languages to begin with. You can use SBCL or CLISP to compile or interpret Common Lisp code, and GCC or Clang to compile C code.
You can learn C with "The C Programming Language (Second Edition)". As for Common Lisp you might look at this reference, http://www.lisperati.com/casting.html, which goes through the steps for writing a text-based adventure game in Lisp.
You should be able to find code to learn from in both languages. I know there's a game called "dunnet" which is written in Emacs Lisp that you could learn from if you decide to learn Common Lisp. With C, you can take a look at Battlestar in the bsd-games package.
Zarn
2012-05-23 23:48:47 UTC
Well, Python comes immediately to mind. It is a powerful scripting language (as is Ruby and Lua), but it doesn't really compile (it can be converted to an executable, though). http://www.python.org
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