2011-12-17 17:12:13 UTC
System.out.print("Welcome to the Colliseum. Today, after being taken prisoner by the wizard Ultimor; You must fight\n" +
"a series of monsters and villians, to earn your freedom, and finally confront the dark wizard, Ultimor.");
System.out.print("\n*********************************************************************************************************");
System.out.println("\nIt is dark. You are tired. You remember nothing. You find you are mixed with feelings of concern and fright. ");
System.out.print("\"PRISONER! Get up!\"");
//Dialogue Section A
Scanner ChatA = new Scanner(System.in);
Scanner ChatA2 = new Scanner(System.in);
int ChatA1;
System.out.print("\n1.Reply back \"I'm Up!\"" + "\n2.Yell Back \"Screw off!\"" + "\n3.Ask Him \"Where am I?\"\n");
ChatA1 = ChatA.nextInt();
if (ChatA1 ==1){
System.out.print("\n\"Alright, you better be ready to fight the mighty Thalmor! He is an elven menace, and I doubt I'll be seeing you anytime soon.\n Be prepared for a battle, your fighting for your freedom now.\"");
}else if (ChatA1 == 2){
System.out.print("\n\"Shut up you blasted prisoner, get ready to die at the hands of the mighty elven Thalmor. I hope he rips your guts out in this gladiator battle.\"");
}else if (ChatA1 == 3){
System.out.print("\n\"Where are yeh? Your the prisoner of Ultimor, and your in his keep. \nOh, and the good news is, you have to fight your way to freedom in a series of gladiator battles. Prepare yourself, your fighting Thalmor. He is a menacing elf. Best of luck.\"");
}
String CharName; //CHARACTERS PERMANENT NAME
System.out.print("\n\n\"Also Prisoner, tell me your name.\": ");
CharName = ChatA2.next();
//Dialogue Section B
Scanner Armorchoice = new Scanner(System.in);
int ArmorChoice; //IMPORTANT VARIABLE - PERMANENT CHOICE
System.out.print("*********************************************************************************************************************");
System.out.print("\n\nThe guard roughly grabs you by the arm, and pulls you toward a large keep door, covered in bloodstains and filth.\nYou get a feeling in your gut that tells you that these could be your last moments.");
System.out.print("\nThe Guard says: \"Good Luck " + CharName + ", Up this hallway, is the armory. Prepare yourself for battle.\"");
System.out.print("\nThe guard opens the large door for you, and as you walk up the flight of stairs, he closes it, and you hear it latch shut. You now know, there is only one way out.");
System.out.print("\n\n*****************************************************************************************************************");
//Armory Dialogue
System.out.print("\nYou finish your walk up the rugged stairs, and see a tall gentleman pleasently waiting for you.");
System.out.print("\n\"Good day Sir, welcome to the armory. It may not look like much, but this is my pride and joy.\nI have, been instructed to provide with your choice of weaponry and armor.");
System.out.print("\nYou have 2 Choices for battle. You may take a light armor set, with robes and leather padding, along with better spell usage.\nOr perhaps you may take a heavy armor set, with steel plates and a powerful sword.\nYour Choice\"(1 for Heavy, 2 for Light): ");
int temporary; //Used to determine threshold
int DT; // DAMAGE THRESHOLD
int ST; // Spell Power
int WT; // Weapon Power
temporary = Armorchoice.nextInt();
if(temporary == 1){
DT = 20;
WT = 20;
ST = 10;
ArmorChoice=1;
System.out.print("\n" + CharName + ", you are a Warrior. Your Steel Armor makes you more resistant to punishment.\nYour Strong Sword makes you attack with great force,\nhowever, your choice makes your spell attacks pitiful, and this could possibly become a disadvantage later.");
}else if(temporary == 2){
DT = 10;
WT = 15;
ST = 20;
ArmorChoice=2;
System.out.print("\n" + CharName + ", you are a Sorcerer. Your Robes make you somewhat vulnerable to punishment.\nYour Normal Sword does not give you a great advantage,\nbut your choice makes your spells powerful, and can lay waste to almost any enemy.");
//Dia